Showing posts with label Electronic. Show all posts
Showing posts with label Electronic. Show all posts

Sunday, December 9, 2007

'Chiptune' Music ; Electronic Nostalgia

(AP)- Haeyoung Kim, a classical pianist, took the stage at a hip Manhattan art space before a crowd of twenty- and thirty-somethings, many shaggy-haired and wearing T-shirts and glasses.

As her performance began, the room filled with electronic beeps and buzzes of a 1980's video game pulsing to a danceable beat, as if Mario were hosting a rave. As heads bopped in the audience, Kim proudly held up her instrument: a Nintendo Game Boy.

The performance on a recent Friday was part of Blip Festival, a four-day celebration of music made with obsolete computers and electronics. So-called "chiptune" or "8-bit" music is building a cult audience among former Atari jockeys.

"We are the first generation for whom video games and computers played an important role in our childhood," said Mike Rosenthal, 29, one of Blip Festival's organizers. "Now that sound has taken on meaning, and many of us are at an age where we want to take apart our toys and see what else we can make them do."

Chiptune includes pop, metal and other styles. The electronic, tinny sound of the first commercial video games has aged enough to feel nostalgic: The eclectic artist Beck has even released an EP of chiptune remixes.

The small chiptune community exists largely online through file-swapping and on bulletin boards, and events like Blip are rare. Some artists came from as far as Europe and Japan to perform. A few fans traveled that far to watch.

The scene is informed by the do-it-yourself ethic of punk rock and hacker culture, and many artists rely on jury-rigged gadgets. Favorites include the Commodore 64 and Atari 800, but the most popular chiptune gadget may be the Game Boy, the monochrome handheld device Nintendo debuted in 1989. The instruments have only a fraction of the computing power of today's average cell phone, but that's part of the appeal.

"It makes you more creative to work within the tight limitations of the technology," said Jordi Huguet, one half of the Barcelona-based chiptune duo Yes, Robot.

"Yesterday's technology tends to get lost. Using it to make something new is part of the challenge," he added. His gig case contains several Game Boys, a toy voice changer and a Texas Instruments Speak & Spell with about a dozen new switches and dials attached.

Proving that chiptune is about more than nostalgia, a few Blip attendees were too young to remember the gadgets that inspired it.

"I've always liked video game music. I think it's cool," said Long Island resident Emily Corvi, 13, who was escorted to the show by her mother. "I didn't even think this music was possible."

There also is an element of subversion; the artists are playing with the icons of their youth and breaking the boundaries of what the technology was designed to do.

"People like tweaking the corporate nose. When you make music with a Nintendo NES, Nintendo isn't telling you what to do with it," said New York-based Chris Burke, who performs as glomag. "But we love what Atari and Nintendo made. This music is more of an homage than anything else."

Because chiptune artists' instruments are often more than 20 years old, they often break down, adding unpredictability to performances. Indeed, the power cut out several times during Kim's performance, prompting the crowd to cheer even louder.

Kim, who performs as Bubblyfish, said she discovered chiptune while studying electronic music at the Berklee College of Music in Boston.

"When I first heard about making music with a Game Boy, I thought it was a great, nontraditional way of making music.

"Classical piano is great, but it's someone else's music, and I wanted to create my own," she said. "I wrote a piece for the Game Boy and tried to transpose it to piano, but I was only somewhat successful. It sounded a lot better on the Game Boy."

Monday, October 1, 2007

Electronics Provides Update on Form 10-K and 10-Q Filings. Henry Bros

Company Expects to Meet Amex Compliance Guild by October 18th Deadline

FAIR LAWN, N.J., --/PRNewswire-FirstCall/ -- Henry Bros. Electronics, Inc. , a turnkey provider of technology-based integrated electronic security solutions, today announced that the Company will file its Form 10-K for the year-ended December 31, 2006 and Form 10-Q for the quarters ended March 31, 2007 and June 30, 2007 by October 18, 2007 the date by which the Company has to regain compliance with sections 134 and 1101 of the Amex Company Guide.

On May 18, 2007 the Company submitted a plan to the American Stock Exchange outlining its plan to regain compliance with their listing standards no later than October 18, 2007. The Company has reconciled all intercompany and clearing accounts that were under review and has every expectation of meeting the Amex deadline. The Company does not anticipate any further delays.

Henry Bros. Electronics Chairman and Chief Executive Officer Jim Henry stated, "We are in the final stages of preparing our Forms 10-K and 10-Qs for filing with the SEC and are also working diligently on all other facets of our business. We have added several new members to the management team, including a new Corporate Controller, Chief Information and Security Officer, as well as a new Vice President of Human Resources that will add business administrative depth to an already strong technical and sales team."

He continued, "Based on our ability to penetrate new markets and deliver one of the industry's most comprehensive suite of integrated security solutions, we feel confident in the continued growth in our business. We recently announced a record backlog of $32.3 million, as of June 30, 2007 and expect revenues for the second quarter of 2007 to increase 25-30% over the prior year's second quarter."

About Henry Bros. Electronics, Inc.

Henry Bros. Electronics provides technology-based integrated electronic security systems, services and emergency preparedness consultation to commercial enterprises and government agencies. The Company has offices in Arizona, California, Colorado, Maryland, New Jersey, New York, Texas and Virginia.

For more information, visit http://www.hbe-inc.com.

source and rei more visit :money.cnn.com

Nokia Buys Navtech For $8.1 Billion, Shares Dip

Finnish mobile-phone giant Nokia Corp's (NOK) shares fell Monday after it agreed to purchase navigation-software maker Navteq Corp. (NVT) for about $8.1 billion, one of its largest-ever corporate acquisitions and deemed a high price by analysts.

Nokia has agreed to pay $78 a share for Navteq, which is 3 cents above Friday's closing price on the New York Stock Exchange. The stock has gained nearly $8 in almost a week. On Tuesday, the stock traded at $70, and shares have more than doubled this year.

After confirmation of the deal, Nokia's shares, however, were down 3.2% at EUR25.82.

Chicago-based Navteq is one of the world's leaders in electronic mapping, which enables in-vehicle navigation devices and a new generation of mobile-phone applications used for shopping, emergency services and advertising.

The two sides have been in deep discussions over the past few weeks, said people familiar with the matter.

Nokia expects the deal to close in the first quarter and will finance the acquisition with cash and debt. The move will cut into Nokia's earnings the next two years.

Nokia should be able to leverage its size to significantly expand Navteq sales, said Greger Johansson at Redeye in Stockholm. He sees the deal as a good strategic move for Nokia in an area from which it already sees customer demand, but notes it has paid a high price for Navteq.

Nokia's interest in Navteq represents a vigorous move into the mobile-services arena, where Nokia has already been building a suite of products around games and music. These types of services have been in development for years by mobile- phone makers like Nokia, as well as by telecom service providers. Around the telecommunications world, there is a growing sense that these services are finally ready for wide-scale consumer adoption.

Nokia Chief Executive Olli-Pekka Kallasvuo has been aggressively steering the Finnish giant, which has a market capitalization of $149 billion, into a software and services company. Last year he separated the company's infrastructure business, placing it into a joint venture with Germany's Siemens AG (SI).

Yet Nokia still receives the vast majority of its revenue and profit from selling handsets. The company sells more than one out of every three handsets around the globe. Asian companies have made this business extremely competitive, with their own lines of cheaper mobile handsets. For Nokia, the move into services is designed to persuade customers to pick the Nokia brand amid so many other choices.

Kallasvuo has been making a series of small acquisitions over that time, focused around music and gaming. But no deal has carried the price tag of a Navteq, which trades at about 54 times its current earnings. It reported second- quarter net income of $40.9 million on revenue of $202.3 million.

Navteq was founded in 1985, built around the premise of building turn-by-turn navigation directions through digitized maps. Since then, it has created digital maps in 69 countries across six continents.

The company's products are used inside a number of automobiles, including models from Chrysler LLC, Ford Motor Co. (F), Daimler's (DAI) Mercedes-Benz and Volkswagen AG's (VOW.XE) VW brand. It also makes after-market devices for cars and separate portable devices.

Nokia and Navteq already have a business relationship, where Navteq provides information for Nokia's mobile phones.

Netherland's-based provider of navigation solutions TomTom NV (38705.AE), the world's second-largest such company by sales, Monday declined to comment on Nokia's purchase of Navteq, but a Petercam analyst said: "In hindsight, TomTom's buy of Navteq's main competitor, Tele Atlas (23394.AE), has been very clever."

On July 23, TomTom said it wanted to make an offer for digital map maker Tele Atlas of EUR21.25 a share, valuing Tele Atlas at around EUR2 billion. The deal is expected to be completed soon, with the initial offer memorandum due to be published Tuesday.

source and rei more visit :money.cnn.com

Wednesday, September 26, 2007

EDS settles SEC probe tied to Indian bribes

Electronic Data Systems Corp., the second-largest computer-services company, will pay $490,900 to settle a U.S. regulatory probe of its financial disclosures and recordkeeping lapses tied to bribes of Indian officials.

The company didn't promptly disclose costs for derivatives contracts and a transaction with a "major" client in 2002, then released part of the information selectively to analysts, the Securities and Exchange Commission said in a statement Tuesday.

Electronic Data also booked bogus invoices while an employee at a former management-consulting subsidiary paid at least $720,000 in bribes to officials at two energy companies partly owned by the Indian government, the Washington-based SEC said.

The company wasn't accused of knowingly making bribes.

Chandramowli Srinivasan, former president of A.T. Kearney India, arranged the illegal payments from 2001 to 2003 to retain contracts, the SEC said in a civil lawsuit filed against him Tuesday. Srinivasan agreed to pay a $72,000 fine to settle the case, the agency said.

He and the company didn't admit or deny wrongdoing under the accords.

Electronic Data "discovered, investigated and self- reported" the bribes, and later cooperated with the government's probe, company spokesman Bob Brand said. "We are pleased that the investigation is resolved and that we can put these historical matters behind us."

A.T. Kearney was spun off from Electronic Data in 2005.

source :dallasnews.com

Electronic Data Systems Agrees To Pay More Than $490 Thousand To Settle SEC Investigation - Update

(RTTNews) - Tuesday, the Securities and Exchange Commission or SEC revealed that information technology services provider Electronic Data Systems Corp. (EDS | charts | news | PowerRating) agreed to pay more than $490 thousand to settle an investigation into reporting as well as books and records violations by EDS that allegedly occurred from 2001 to 2003.

The SEC noted that the Plano, Texas-based company did not disclose the cost of certain derivatives contracts adequately and also failed to disclose adequately an extraordinary transaction with a major customer, which increased its reported cash flow by $200 million in 2002. In addition, the SEC said that EDS maintained inaccurate books and records by employing inaccurate assumptions in accounting models to estimate revenues and expenses for its $6.9 billion intranet contract for the Navy and Marine Corps awarded to the company in 2000. EDS also maintained inaccurate books and records between 2001 and 2003 due to a false invoicing scheme discovered and reported by the company to SEC in 2004, b which a former employee at a former subsidiary of the company made improper payments to officials of Indian-government owned customers.

The SEC said that EDS failed to disclose the cost of certain derivatives contracts in the first quarter of 2002, while in the second quarter of the same year, it failed to disclose adequately the cost of those contracts. The SEC further said that in the third quarter of the same year, EDS selectively disclosed to certain analysts the cost and early settlement of the outstanding derivative contracts. In addition, EDS failed to disclose adequately an extraordinary transaction with a major customer that increased its reported cash flow by $200 million in the second quarter of 2002.

The SEC noted that EDS maintained inaccurate books and records between 2001 and 2003 as a result of a false invoicing scheme discovered by the company and reported by it to SEC in early 2004, by which a former employee at a former subsidiary of the company made improper payments to officials of Indian government-owned customers.

In December 2001, EDS began entering into derivatives contracts with a financial institution to reduce the expected cost of its employee stock option program in the event of an increase in the company's share price. The SEC noted that the transactions involved the purchase by EDS of "capped collar contracts", which obligated the company to buy its shares on future dates at predetermined prices, and selling put contracts, which gave the financial institution the option to sell EDS shares to the company on future dates at predetermined prices if the company's share price fell below certain levels. The transactions included "trigger" provisions linked to the company's share price, which allowed the financial institution to force immediate settlement of a contract in the event the company's share price fell below 50% of the exercise price of that contract.

The SEC noted that following the announcement by EDS in September 2002 that its earnings and cash flow would fall short of prior guidance, the company's share price fell over 50%, causing the trigger provisions in all of the company's remaining derivatives contracts to go into effect. Although all of the derivatives contracts were required by their terms to be settled by year-end in the ordinary course of business, the financial institution demanded that the company immediately settle the outstanding transactions, the SEC said. The settlement occurred on September 20, 2002 and cost EDS over $225 million.

The SEC said that the company personnel disclosed the $225 million payment to securities analysts from one broker-dealer on September 19, 2002 and to analysts from two other broker-dealers on September 23, 2002. The SEC noted that EDS did not publicly disclose the $225 million cost of settlement until November 14, 2002, when it filed its form 10-Q for the quarter ended September 2002.

The SEC said that EDC did not adequately disclose the basics that led it to report a large one-time boost to its free cash flow. Between April and mid-June 2002, EDS and a major customer negotiated a $200 million prepayment by the customer in return for monthly credits against the company invoices for services totaling $221 million over a period of 24 months, the SEC noted. Concurrently, the company and the customer negotiated a modification and a one-year extension of their computer outsourcing agreement. Further, the SEC said that the although EDS recorded several much smaller payments in the period, the company's Form 10-Q for the quarter ended June 30, 2002 failed to disclose that a $200 million prepayment came from a single, existing customer and did not represent additional business from a new customer.

EDS was awarded a five-year $6.9 billion contract in October 2000 by the US Department of Defense to build an intranet for the Navy and the Marine Corps. Over the term of the NMCI contract, EDS expected to deploy over 360,000 computer workstations. The SEC noted that the contract required EDS to make a large up-front investment to build a secure and highly advanced infrastructure capable of supporting the intranet. Under the Generally Accepted Accounting Principles, EDS was required to prepare reasonably dependable estimates of revenues and expenses over the life of the contract in order to determine whether the NMCI contract was in a loss position. The SEC said that in the first two quarters of 2002, the company prepared NMCI contract accounting models that reflected it would deploy 160,000 seats during the five-year contract term. Further, the SEC noted that EDS had an insufficient basis to assume that only 160,000 seats would be deployed over the life of the contract as the seat level assumption was inconsistent with the higher seat levels contemplated by the NMCI contract and was anticipated by EDS.

EDS acquired management consulting firm A T Kearney Inc. or ATKI in 1995 and completed the sale of that company in January 2006. The SEC noted that beginning in September 2003, EDS discovered that the head of the ATKI branch in India was diverting cash by causing ATKI to pay false invoices from dummy vendors. The employee used some of the cash between 2001 and 2003 to pay numerous bribes totaling at least $720,000 to high level employees of two Indian state-owned enterprises, who threatened to cancel their contracts with ATKI after issues arose on the implementation of the contracts. The SEC said that the payments in the form of cash transfers, gifts and services continued until it was discovered by EDS in September 2003. The Indian companies did not cancel the contracts and ATKI derived revenues from those contracts. EDS investigated and reported the matter to SEC in February 2004. Due to the false invoicing scheme, EDS incorrectly recorded the amounts in its accounting books and records.

The SEC said that EDS was ordered to pay disgorgement in the amount of $358,800 and prejudgment interest thereon in the amount of $132,102, for a total payment of $490,902 to the U.S. Treasury to settle the investigation.

EDS closed Tuesday's regular trading session at $21.73, down $0.30 or 1.36% on a volume of 3.21 million shares.

source:tradingmarkets.com

Halo 3 Already Aboard The Pirate Ship

Halo3 mania strikes again, and this time the strike comes from the pirate realm. The game has already been spotted on the web and , as expected, it has nothing to do with the official release.

At least one person has uploaded the illegal version (6.14 GB) on the Internet,GamesIndustry.biz, and it happened during the last 24 hours. The identity of the man with the eye-patch and parrot remains unknown, although Microsoft and Bungie would like it otherwise.

This is the third mishap in Halo 3's recent history. First it was the game's ending making its way on YouTube, then word got out that UK retailer Argos managed to put Halo 3 on the market one week before the official release date.

Microsoft must be now watching closely its Xbox Live service in order to spot (and ban) the accounts of those willing to give the pirate version a try. Illegal version only work on modded consoles, and the Redmond company hates both of them.

Halo 3 will be released on September 25 in North America, one day alter in Europe and two days later in Japan.

source :news.portalit.net

Will Halo 3 Finish The Fight For Microsoft?

Halo 3 hits the shelves this week and I'm sure that Microsoft's marketing campaign made sure nobody forgot it. The game's banner says "Finish the Fight" and there's no doubt about it: Microsoft hopes that the release of Halo 3 will deliver the decisive blow in the war against Sony. But will Master Chief be up to such a hard task?

Nearly two years ago I wrote my first piece on the next-gen console war. Back then it was only a war of statements : the Xbox 360 was to be launched one moth later; the PlayStation 3 and the Wii one year later.

Back then I was willing to bet that the 360 was in for a hard battle, eager to use every ace up its digital sleeve to ease its way on Sony turf and lure away its PlayStation fans. Most thought it to be an uphill battle, because PS2 was still king of the charts back then and one would think that Sony already knew its lesson by heart when it came to launching a successful gaming device. Then again...

You all know the story. Sony came one year later, it was way too expensive for most people's taste, most of its games were also available on Xbox 360, technical issues drove to production shortages (but no shortages in stores, which sure says a lot about its early success), its release was delayed everywhere but in Japan and the US (which also drove people to really “love” Sony)... all in all it went worse than most of us expected. Right now the console is still struggling to build a serious user base and seems to be in the same position the original Xbox was when fighting PlayStation 2.

Now the shopping season is in view and Microsoft is taking out the big guns to blow its direct competitor away. Basically, Halo 3 is just the means to keep current Xbox 360 fans happy and prevent others from joining the PlayStation 3 side. Because, in the end, it all comes to who's got the bigger user base.

Microsoft holds the upper ground in the US, due to its earlier release and the solid line up. The release of Halo 3 is thought to be the final push for those yet undecided. I'm talking about Halo fans who haven't made the switch to 360 or current PS2 users who might find that the new game is reason enough to upgrade. Also, there's a new generation eager to start its gaming career, but wondering which console to choose.

However, the US market is just one battle and will certainly not win the war for Microsoft. The 360 needs world domination in order to win. The Japanese market remains a fortress impossible to conquer and Halo 3 assault is unlikely to produce a dent where other, more Japan-oriented strategies have failed. In fact, I'm sure that Microsoft is either cooking something special for the Land of the Rising Sun or has given up the idea of making Japan its turf altogether.

This leaves Europe as the only important market left to conquer for both competitors. Hopefully, this would lead both competitors to alter their marketing strategies and treat Europeans the same way they treat US customers. First of all there's th matter of price. As you may know, both consoles retails for a higher price in Europe than in the US, which is everything but fair. Online content is also more expensive and the offer is much less than was US consumers get. The release of Halo 3 might be enough for Microsoft for the time being, but I'm willing to bet that significant price drops for both hardware and content, as well as a increased offer are to be expected in the long run.

Rumor has it that such a plan is already on the waiting list and will kick in once the Halo 3 frenzy dies off.

I, for one, don't think that Halo 3 will finish the job for Microsoft. It will, however, boost Xbox 360 sales and ensure a loyal user base (after all, Halo 2 is still the most played game on Xbox Live, so go figure what a new installment in the series means for these guys). And with these two in its bag, Microsoft can go on fighting for a long time, perhaps much longer than Sony will.

I left the Wii out of the discussion and I owe you an explanation. First of all, the console has a broader target, much broader than the typical (more or less) hardcore gamers. Many Wii owners didn't give a second thought to the idea of buying a PS3/ Xbox 360. Others already have one of the two or, if they don't, they will eventually make their choice and having a Wii will not affect their decision in any way.

Second, Wii's success made it clear that the market won't be dominated by neither a Sony or a Microsoft product alone. Ever since it was released, the Wii did nothing but embarrass its competitors and win market after market. I have no doubt that the console will continue to top the chats for some time, as long as Nintendo makes sure that quality titles are released constantly. So, no matter which of the two consoles wins the war, it will have to share its market domination with Nintendo.

source :news.portalit.net